Monday, May 16, 2011

Gameplay / UI - Kismet Node Creation and Integration Weeks

This post will be the last one that I made in the blog and contains the activities in which I took part during the last two weeks.

Mert and I worked on the creation of some Kismet nodes that he needed in order to work with some arrays for the AI of the bots. I created 3 different version of the nodes in around the three days that we spend working on it. At the end we were not able to integrate the results into Mert's Kismet scripts, but we did try our best!

Next, integration started. I had several problems with it, especially with Mert's AI. Also I did Karthik's sound integration, managing to create the needed 3 classes in order to do it. At the end, most of the time went into bug fixing with Mert and at the end, we managed to fix most of them, leaving just some minor ones in the game.

Tough decisions had to be made at the ending, like having not to include the ant that Craig sent us, since we had some problems with the animations at the end. The Queen is included in the game, but still it does not behave in the expected way. I think with a little bit more time, we would have been able to fix most of this errors, but a deadline had to be met!

The video below shows some of my features during the integration progress in one of the last builds of the level. Also a picture of the final version of the main menu is attached, since UDK would refuse at the end to update it, ant the game was compiled with the previous one.

The game was finally submitted yesterday with most of my features included.



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