Showing posts with label sound effects. Show all posts
Showing posts with label sound effects. Show all posts

Tuesday, April 5, 2011

Sounds log 5

With few tips, I was finally able to get the custom sound group class working for our player/team. The game can possibly have 4 sound classes. 2 classes for the two teams and other 2 for each of the queen ant.

The sound effects are almost completed. Jump, hurt, light landing, heavy landing, dead sound, slip, queen death, queen screaming, some random horrific sounds in the queen lair are some examples. Some of these sound effects are lengthier but will be reduced in future as required.

Background musics:
7 soundtracks totally, the soundtracks can be heard any where in the level. It will be randomly looped in the sound cue.

Triggers:
Trigger play their role when the player enters places like queen lair/terrain/hidden spot/finding special pickups(bigger food pickup/health). Still little work is pending on triggers since the level is ported from dec to nov 2010.

Sunday, February 20, 2011

Sound log 2

Character sound effect
A standard voice has been chosen for the main character (player), sounds like a teen but not too thick or too thin. The character sound effects will continue to have the same pitch throughout the game such as when the ant jumps, get hurt, fall form heights, gets shot by enemy ant etc.

other features tested are attenuation and ambient zone sounds.

a video will be uploaded shortly.