Tuesday, March 1, 2011

Sound - Log 3

Sound effects update
Bullet impacts (randomised)
Player landing upon jumping
Scripting
WOTgreal is more handy to work with unreal scripts. On adding sounds to the pawn class the sounds work fine but the sound effects are not unique to our player (i.e the AI makes use of the same sound). The soulution is each of the custom sound classess have to be extended from the base class so that all ants dont have the same voice tone and produce same sound effects.

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