Monday, February 28, 2011

Level Design

Due to the change of plan, the level had to be recreated from scratch. Part of the learning experience, I should say. Finally now we have a Deathmatch level on board.
It does need a bit of tweaking. The Level so far created is a the outline of a colony.

A bit of testing on the level and check for resource efficiency, I could work on the inner details
of the level.

1. The whole level is designed so as to give the player a complete free in and out movement.
2.The mission is to kill the queen, more than 2 approaches can be made by the player to reach the final third.
3. Again here, the level is made so as to give a typical up-down termite colonial structure.(so far it is good)
4.I have made 3 entry points for the player to enter the colony and after that it is all down way to find the queen.



yet to come:
1. create doorway and test the level
2. Replicate the same structure for the enemy colonial unit.
3.Once done with the testing, create a terrain so as to join both the colonies.


so, later...


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