Tuesday, February 15, 2011

Level Design – Log III



So far the level which I have made is bigger than the first. The whole level is made, with the game play mechanism in my mind. I have created hideouts for the Non Playable Characters to spawn and have the element of surprise. I have made use of the Geometry mode available in UDK to give some sloppy surfaces. At certain part, the whole level has the ups and downs which give much more realism. As this is a termite colony, the level goes from top to bottom rather than on the same plane. Efficient usage of space is also considered while making the level. At the ending part of the present created level, rooms are deployed in between the inclined plane (staircase). With such a kind of level creation, it gives the player multiple options to move around.

As the level has to be tested, neither mesh nor texture has been added. A bug which has been found, is what I am working on.



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