Tuesday, February 8, 2011
Level Designing log - II
After with much a look alike of an ant colony, this week was working on bring in more elements to the environment and making rooms less cubical. Spreading out elements included all the static meshes available in the library and pretty much of the brushes. I also had to limit the usage of static meshes as I thought of reusing them as much as possible. Apart from that, I had a problem in starting the player at the end of the tunnel. Hence I created a cubical at the far end of the tunnel. I have also added some bots on the second room.
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leveldesigning
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