Thursday, April 14, 2011

Gameplay / UI Weekly Update - Main Menu and Scaleform HUD

First, sorry for the late post this week, not having classes has really affected my schedule! In this week great achivements have been made with the scaleform interface. Since last week was the first time working with it, I redesign the main menu, so now it looks more polished, as you can see in the attached image. The textures and ant image were modified using photoshop. Also the .ini files (Config files for the game) have been modified in order to make the map that host this menu the default Front End for our game. If you exit the game, it takes you back to it.



This leads us to the two remaining interfaces in the game: the new Scalefrom HUD and the food pile interface. I started with the first one, creating a completely new layout on Adobe Flash with all the necessary specifications to integrate it into the game. Each one of the labels on the HUD now contains several levels of instances in order to have a hierarchy and easy access to the parameter that will be modified via UnrealScript. The previous interface created as a test has been really useful for this step.

Once this was done, the coding started in UDK, having to create custom classes for the HUD wrapper and the HUD itself. They have been created and I'm in the process of creating the new functions and overriding the ones that need modifications in order to display the information specific to our game. A screenshot of the UI already in the game is attached; each one of the parameter is with rectangles because they are dynamic text fields define in Adobe Flash that still need to be connected in the custom classes. Also some transparency and inclination will be added in order to give it a more professional look.



I have a sketch of the remaining interface in flash already and will be connecting it shortly to UDK in order to spawn new actors from it.

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